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Vickers VC10 HS121 Trident DH106 Comet BAC One-Eleven Home
 
  Flying the One-Eleven Printer Version
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4: Take off & climb out
Before arriving at the runway lets do the takeoff checks.
Landing lamps - As required
I've put the landing lights on.

Pitot heaters - On
All switches are linked together.
Windshield Heat - High
The model will not steam up in Flight Simulator, but let's pretend.

Anti-icing - As required
A final check for icing conditions, none today so I've left anti-icing off.

Autopilot - Off
Master switch Off, Autopilot switch Off
Transponder - Check code
I'm not using ATC, so it don't matter much.
Cabin Pressurization - Set & check
Select a minimum of 2000 ft cabin altitude.  The pressure will gently adjust until it reaches the set level.
The rate of change is set by default to a reasonable 400 ft/min (gauge bottom right), so there is no need to adjust that.
Any more than a 400 ft/min change in cabin altitude (pressure) could upset your passengers.
Once in the climb, you should raise the cabin altitude again to keep the aircraft's pressure differential (bottom left) at a reasonable level. I won't be reminding you about this during the flight.
Fuel transfer pumps/valves - Off & Closed
Don't pump fuel into the wing tanks during takeoff.
Start Switches - Both Relight
Automatically attempt to restart either engine if it stops running during takeoff.
  Water Injection - On if required
It is not required for this weight & runway length, but I will use it for demonstration.
Click the switch on the VC pedestal or click the amber 'Water Injection Air Valve' lights on the centre panel.
Takeoff clearance - Obtained Clarence
Roger. Huh?
If you are using VC mode, make sure the view is suitable for takeoff.
You can get a number of pre-set views & positional commands by clicking the 'VC' icon button.
Click the 'Forward View 1' button to reset the view for a good view out the front.
The - / + buttons adjust the zoom.  I like 75% zoom for the VC.
When lined up & ready, advance the throttles, holding the aircraft with the pedal brakes.
We are looking to get at least 100% registering on the Thrust Index gauges.  Because we have turned on Water Injection we can use a bit more thrust (say 105%) without overheating the engines.
Once we are happy that the thrust is under our control we can let the brakes go, just keeping an eye on the Thrust index gauges & RPMs, adjusting throttle to settle between 100 & 105%.
  At Vr pull back on the yoke, about 10 degrees pitch & off we go.
For the initial climb, go for 15-17 degrees to get some height rather than accelerating too much.

Gear up as soon as positive climb is established.
 
After 1500ft get the speed up to 180kt so flaps can be retracted.  Lower the nose to accelerate to 180 kt.
If you are doing a noise abatement procedure (never!!) you'll obviously need to comply with their rules instead.

At 180kt get the flaps up, start reducing power & turn off water injection.
Get it settled on a climb power of 94% at a pitch that gives a very gentle acceleration. We are aiming to build the speed to an eventual climb speed of 300kt. (unless you need to stay at 250kt until 10,000ft)

Since I've got no co-pilot in Flight Simulator, I will put the autopilot on now to hold the current climb while we complete the rest of the after takeoff checks.
Autopilot is always in manual mode when first switched on, this will keep wings level & hold the current pitch.
If the speed is not building sufficiently, adjust the white UP/DOWN pitch wheels to change the climb rate & therefore the speed. Nose down = more speed. Now for the after takeoff checks.
APU - Off
'APU CONTROL' switch to 'OFF'
Start Switches - Off
Landing lamps - Up & off
Air Con Masters - Open
Altimeters - Set
Set as the standard 2992
Windshield Heat - As required
Hydraulic pumps - Aux 1 & 2 Off
So long as the engine pumps are running, Aux is not needed.
Fuel transfer pumps/valves - On & Open
Start feeding the wing tanks from the centre tank again.
 
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